Latest Emulation News
This is a listing of the last 20 emulation news items. We also have a large database of emulators, games, and emulation utilities. If you have any trouble finding anything just use our search. Enjoy!
November 21, 2008
New Version Of The Arcade Emulator Mame Plus!
Category: MAMEBy Hawq
This Mame build gets an update now, trailing slightly behind most of the others but hey at least its updated, let’s see what’s been done to it:
moved scaler code to video device, fixed scaler switching menu [Emuman] updated Korean text & list v20081111 [zzoro] updated Simplified Chinese history.dat [Edouard] catlist v0.128u3 [s_bastian] updated Makelang, multi-language need your translation [MAME] sync with 0.128u3 [Sword] Artwork list v20081029 [Mr. Do's Arcade] updated Simplified Chinese list (0128u2_1104) [kof2112] [MAME] sync with 0.128u2 [Sword] updated Japanese list (jplist0128u1_1024) [mamelist jp] updated Japanese history.dat & story.dat [399@2ch]
Download from the homepage or below.
Mame Plus! For Windows (13.7 MiB, 28 Downloads) - Version .128u3
Mame Plus! Source Code (1.3 MiB, 8 Downloads) - Version .128u3
New Version Of The PC-Engine Emulator Ootake
Category: OotakeBy Hawq
This excellent Japanese PC-Engine emulator for Windows is updated once more, if you are new to it don’t worry about the Japanese bit as the menu’s are in English making it easy to use, also in English is a section of the readme and it’s from there we get the news:
The processing of the LFO function of a built-in sound was brought close to a real machine. In “Hanii In The Sky”, “Flash Hiders”, “Forgotten Worlds”, and “Juuouki”, etc., the effect sound has approached a real machine. The CPU(HuC6280) processing part was sped up a little. I think that processing lightened in some measure with the not fast personal computer. The access timing of CD-ROM was brought close to a real machine more. In the continue screen of “Dragon Slayer - The Legend of Heroes”, when you use fast CD-ROM drive, the problem that had stopped occasionally was solved. The timing of the raster interrupt processing was brought close to the movement of a real machine. In the third stage of “Daimakaimura”, the bug that the line had flickered (generated from recent version) was corrected. Additionally, a detailed part has been improved and corrected.
Download from the homepage or below.
Ootake For Windows (1.1 MiB, 23 Downloads) - Version 1.59
November 20, 2008
New Version Of The GameBoy Advance Emulator VisualBoy Advance GX
Category: VisualBoyAdvance GXBy Hawq
The last of the GameCube and Wii based emulators for now is a port of the excellent GameBoy Advance emulator VisualBoy Advance and since I can’t try it out myself let’s let the news do the talking now:
SDHC works now Frameskipping tweaks Fixed snapshot loading issue Full widescreen support Changed scaling Zooming fixed (thanks eke-eke!) PAL timing changes - EURGB60 mode forced Wii - Added console/remote power button support Wii - Added reset button support (resets game) Wii - Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: apps/vbagx/settings.xml) GameCube - Added DVD motor off option GameCube - Fixed GBA loading issue
Download from the homepage or below.
VisualBoy Advance GX For Nintendo GameCube And Wii (1.7 MiB, 44 Downloads) - Version 1.0.5
New Version Of The SNES Emulator Snes9x GX
Category: SNES9x GXBy Hawq
The names GX, SNES9x GX (trust me the gag makes sense at the end of the news) yes it’s the middle of the GameCube and Wii emulator sandwich and as the title suggests its a port of SNES9X so it has a good starting point, let’s see what’s in the news for this one:
added:
- SDHC support
- SD/USB hot-swapping
- zoom saving
- IPS/UPS/PPF patch support
- Qoob modchip support (thanks emukidid!)
- Added console/remote power button support (Wii only)
- Added reset button support - resets game (Wii only)
changed:
- Settings file is now named settings.xml and is stored in the same folder as the DOL - eg: apps/vbagx/settings.xml (Wii only)
fixed:
- swc, sfc file support
- inverted sound channels
- some game crashes
- snapshot saving for games with SPC7110, BS, DSP, or CX4
- justifier support
- superscope turbo button
- widescreen support
- ActRaiser 2 issues
- Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage now can be emulated with HDMA. (zones)
- Updated snapshot to prevent desync. Added some variables related to APU and HDMA. (gocha)
- zoom issues (thanks eke-eke!)
- original modes (thanks eke-eke!)
- vertical scaling for filtered/unfiltered modes (thanks eke-eke!)
Download from the homepage or below, at least I didn’t type out the theme tune eh?
Snes9x GX For Nintendo GameCube And Wii (2 MiB, 18 Downloads) - Version 007
New Version Of The NES Emulator FCE Ultra GX
Category: FCE Ultra GXBy Hawq
Time to dip into emulation on the GameCube and Wii now with the first of three releases for them, as you’ll have gathered from the title up there this one is a port of the NES emulator FCE Ultra and as I can’t try it to comment on how good it is let’s move onto what’s been done to it:
Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips Video code rewritten - now has original, unfiltered, filtered modes Zoom option 16:9 widescreen support Full widescreen support SDHC support SD/USB hot-swapping A/B rapid-fire Turbo option Video cropping (overscan hiding) option (thanks yxkalle!) Palette changing fixed Fixed audio ‘popping’ issue Wii - Added console/remote power button support Wii - Added reset button support (resets game) Wii - Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: apps/fceugx/settings.xml) GameCube - Added DVD motor off option
Download from the homepage or below.
FCE Ultra GX For Nintendo GameCube And Wii (1.3 MiB, 17 Downloads) - Version 2.0.7
New Version Of The PSP Emulator Jpcsp
Category: JpcspBy Hawq
A Java based PSP emulator for Windows, unfortunately this release is rather light on news, in fact it doesn’t come with any so it’s very much a try it and see if you find any difference release:
Download from the release thread or below.
jpcsp For Windows (7.5 MiB, 21 Downloads) - Version rev 733
New Version Of The Emerson Arcadia 2001 And Clones, Interton VC 4000 And Clones, Elektor TV Games Computer And PIPBUG-based Machines Emulators AmiArcadia And WinArcadia
Category: AmiArcadia, WinArcadiaBy Hawq
More updates for this Emerson Arcadia 2001 and clones, Interton VC 4000 and clones, Elektor TV games computer and PIPBUG-based machines emulator for Amiga OS3.5-3.9 and Windows and this time we get a little more news than ‘misc bug fixes’ so let’s take a look:
PIPBUG-based machines: VDU emulation. PIPBUG-based machines: 4-digit LED emulation. Miscellaneous improvements and bug fixes.
Download from Emerson Arcadia 2001 Central or below.
AmiArcadia For Amiga OS3.5-3.9 (853.8 KiB, 13 Downloads) - Version 8.4
WinArcadia For Windows (747.6 KiB, 16 Downloads) - Version 8.4
November 19, 2008
New Daedalus Emulator WIP Update
Category: DaedalusBy Hawq
Another update now from Kreationz about this Nintendo 64 emulator for the PSP, so let’s see what he had to say:
‘Well after taking the weekend off I got back to the code. I found the bug that broke Mario Party, Harvest Moon and possibly others. I made my Double Display List code optional and Mario Party and Harvest Moon now play with it off (It is what fixed 007 and South Park Rally, but broke these and possibly caused a TV out bug or two.)
In the past few days Chilly Willy has sped up the audio code, but this has caused bugs. He and howard0su are working on those bugs. (But as the 1.1 video show the audio code is faster.)
howard0su is also working on the exit related bugs as well.
I’ve recently had a dynarec idea I’m running past the other coders to see if it’s feasible, but not sure yet. Also I’m working with Wally on various graphics related issues.’
Read more and/or comment on it in this thread or below.
New Version Of The GameCube Emulator DolphinWx
Category: DolphinBy Hawq
A new version of this Nintendo GameCube emulator, that also has early Wii emulation, now from Xtreme2damax, no word on what’s new in this version but one user has commented:
’so far iv experienced problems with this build, mostly with speed and exiting emulation.’
Download from xtemu or below.
DolphinWx For Windows (2.8 MiB, 79 Downloads) - Version SVN R1210
DolphinWx For Windows 64bit (3.4 MiB, 37 Downloads) - Version SVN R1210
New Version Of The Mame Cheat File
Category: Mame Cheat FileBy Hawq
Do you want to cheat in your emulated arcade games? then this is for you, assuming you are using Mame of course, with cheats for tons of games you’ll probably find something useful in it so let’s find out what’s been done this time:
Includes fixes for all bugs reported by Tafoid (thanks)
Download from the release thread or below.
Mame Cheat File.7z (616.6 KiB, 27 Downloads) - Version 10 14 NOV 2008
Mame Cheat File.zip (1.3 MiB, 46 Downloads) - Version 10 14 NOV 2008
November 17, 2008
New Version Of The SNES Emulator PocketSNES
Category: PocketSNESBy Hawq
A SNES emulator for the GP2X handheld, as you’ll know from the recent GP2X news I lack the system so can’t really say much about this other than bringing you the news so here it is:
Changes by Reesy
- Zipped save states
- Rom Browser code tidied, you can now set the default directory from inside the rom browser. The rom browser now also tells you the current directory.
Changes by headoverheels
- Fixed some bugs in layer priority (super ghouls’n ghosts level 4 for example)
- Optimizations in tile rendering code, ppu emulation, …
- Changes in volume control to be more usable with headphones in firmware 4.0.0 and louder with firmware 4.1.1
- Fixed: some games do not work if you don’t restart the emulator
- Menu now sets cpu clock to 66 mhz to save battery
Download from the release thread or below.
Pocketsnes For GP2X (1 MiB, 40 Downloads) - Version 6.4.4
New Version Of The Amiga Emulator WinUAE
Category: UAEBy Hawq
Another beta cycle begins now for the best Commodore Amiga emulator there is for Windows, probably for anything really, so let’s see what’s been done to it shall we?
DXSDK updated, D3D filters again require updated DX runtime some CD32 pad reading routines returned phantom buttons in JIT modes if pad was not “connected” another partial sprite rendering update, fixes sprite size problems in screen modes that have multiple resolutions in single horizontal line (for example Innovation Part 2 by Axis is 100% correct now) also fixes wrong sized sprites in some lores resolution modes superhires in lores mode supported (show only every 4th pixel) superhires in filtered lores supported (visible pixel is average color of 4 internal shres pixels. This may be slow..) ECS SHRES in lores supported (both non-filtered and filtered) 10 sectors per track PC floppy images (800k) supported
This is sprite/display partial rewrite emulation test beta only. Complain if something broke (which is 100% guaranteed) or became slow
Download from the release thread at the English Amiga Board or below.
WinUAE For Windows (1.9 MiB, 50 Downloads) - Version 1.5.4 Beta 1
New Version Of The Genesis Emulator Gens/GS
Category: Gens/GSBy Hawq
An update now for this Genesis, Sega CD and 32X emulator from GerbilSoft, actually a few changes have happened since we last looked so let’s get straight down to it:
Milestone 5.3
Milestone 5.3 fixes the following bugs:- PIC compilation was broken due to the new CPU Flags code.
- nasm’s -O3 optimization doesn’t work properly on the Gens code with older versions of nasm. Gens now uses the -O1 optimization instead.
Milestone 5.3 has the following miscellaneous changes:
- [GTK+] Removed some unnecessary GDK includes.
Milestone 5.2
Milestone 5.2 introduces the following new features:
Updates to the most-used renderers:- o The C++ 1x, 2x, and 2x scanline renderers are now much faster.
- o The asm and mmx 1x and 2x renderers have been updated to support 32-bit color.
- o The scanline and interpolated scanline asm renderers now correctly black out empty lines, which fixes a “leftover garbage” problem caused by the new text drawing function.
- [Linux] The OpenGL renderer now supports border color emulation.
- The “Stretch” option now allows you to set Horizontal Stretch and Vertical Stretch independently.
- New “General Options” window layout. The new layout takes up a lot less space than the old layout, and allows for more options.
- The “General Options” window now allows you to enable or disable border color emulation and the pause tint.
- [GTK+] The design of the “Controller Configuration” window has been improved.
Milestone 5.2 has the following miscellaneous changes:
- The “BIOS/Misc Files” entries for “GCOffline” and “Gens Manual” have been removed. There are no functions in Gens/GS that make use of these, and both documents haven’t been updated in several years.
- The 16 kHz, 32 kHz, and 48 kHz sound rates have been removed. They never worked properly and ended up causing lag.
- The built-in debugger now sleeps for 100 ms between frames. Previously, it would attempt to redraw frames as fast as possible, which led to high CPU usage if VSync wasn’t turned on.
- [Win32] hq2x is broken, so it has been disabled for now.
Milestone 5.2 fixes the following bugs:
- Fixed compilation with –disable-cdrom.
- Fixed some PWM regressions introduced in m5.1.
- [Win32] Savestates were sometimes not saved to the correct directory.
Milestone 5.2 has the following low-level code changes:
- VDraw_DDraw: CORRECT_256_ASPECT_RATIO and ALT_X_RATIO_RES have been removed. These were originally used in Gens Rerecording to specify if the horizontal resolution should always be stretched, but is no longer necessary due to the improved “Stretch” mode options.
- nasm now generates debugging symbols for all asm code.
- Many functions and variables that don’t need global visibility have been marked as static.
- New CPU flag system to determine all available instruction sets instead of just MMX. This will allow for more optimizations later on.
- Fixed an issue where a segment override prefix was specified in Starscream, which broke Valgrind. (Valgrind is still broken for SegaCD and 32X emulation, unfortunately.)
Milestone 5.1
Milestone 5.1 introduces the following new features:- RAR archives can now be used via an external RAR binary. You must have RAR installed in order to use this feature. (Windows users can install WinRAR, which includes the command-line rar.exe.)
- You can now drag a ROM file onto the Gens window to open it.
- [GTK+] Many of the bundled icons have been updated with KDE 4 Oxygen icons. See http://www.oxygen-icons.org/ for more information.
Milestone 5.1 has the following miscellaneous changes:
- “PSG Improved” has been renamed to “PSG (Sine Wave)”, which more accurately describes its functionality.
Milestone 5.1 fixes the following bugs:
- [Win32] The lag issue seen on some computers should be fixed.
- [Win32] Fixed joystick POV support.
- [32X] PWM audio no longer “clicks” when it isn’t in use.
- [Debugger] The VDP debugger now scrolls all the way to the last VRAM line, 0xFE00-0xFFFF. Previously, it would only scroll to line 0xFC00-0xFDFF. This bug was reported by djohe in #retro.
- [Regression from m5] Gens no longer creates blank SRAM files for games that don’t use SRAM. This bug was reported by Delta on the Sonic Retro forums.
- Fixed compilation with –disable-cdrom.
Milestone 5.1 has the following low-level code changes:
- The menu system has been rewritten such that both the Win32 and GTK+ versions now share the same menu data. Not only does this reduce the amount of duplicated code, it makes it easier to add menu items and it reduces the amount of code needed to build and synchronize the menus.
- The PWM audio emulator has been rewritten in C. This rewrite was based on pwm.c from Gens Rerecording.
- The build system has been updated so that it automatically detects MacOS X and Cygwin, and adjusts compilation settings for those two platforms as necessary. Thanks to Sonicblur on the Sonic Retro forums for the MacOS X compatibility fixes.
- The About window has been converted to a C++ class. Eventually, all of the windows will be converted to C++ classes.
- The configure script will now check what hash table implementations are available at compile time. Previously, Gens/GS only used the relatively new TR1 unordered_map, which is only available in gcc-4.x and later. Not only did this cause problems for gcc-3.x users, it caused problems for gcc-4.0 users, since unordered_map was broken in gcc-4.0. The configure script will now check to make sure unordered_map is working, and if it isn’t, it will fall back to either __gnu_cxx::hash_map or std::map. If it falls back to std::map, it will print a warning, since std::map is not a hash table and is thus considerably slower than both unordered_map and hash_map.
- The configure script will now check if the linker supports –as-needed. Previously, the configure script always added –as-needed to LDFLAGS, which caused a problem on systems that didn’t support it.
Download from the homepage or below.
Gens/GS For Windows (756.5 KiB, 58 Downloads) - Version Milestone 5.3
Gens/GS For Linux (581.8 KiB, 30 Downloads) - Version Milestone 5.3
Gens/GS Source Code (1.3 MiB, 22 Downloads) - Version Milestone 5.3
New Version Of The Emerson Arcadia 2001 And Clones, Interton VC 4000 And Clones, Elektor TV Games Computer And PIPBUG-based Machines Emulators AmiArcadia And WinArcadia
Category: AmiArcadia, WinArcadiaBy Hawq
Once more this this Emerson Arcadia 2001 and clones, Interton VC 4000 and clones, Elektor TV games computer and PIPBUG-based machines emulator for Amiga OS3.5-3.9 and Windows gets an update and once more the news doesn’t really go into much detail:
Miscellaneous improvements and bug fixes.
Download from Emerson Arcadia 2001 Central or below.
AmiArcadia For Amiga OS3.5-3.9 (847 KiB, 15 Downloads) - Version 8.33
WinArcadia For Windows (751.5 KiB, 29 Downloads) - Version 8.33
November 16, 2008
New Version Of The Arcade Emulator MAME4ALL
Category: MAMEBy Hawq
A port of Mame4All to the GP2X handheld, since I lack one of these machines I’ll shut up now and let the news do the talking:
Changes by Franxis:
- Several optimizations in the FM cores and the sound mixer.
- Jarek YM2151 core replaced by Tatsuyuki’s one (less accurate but faster).
- Maximum frameskip in auto mode set to 7 (to be able to play correctly the heaviest games).
- Fixed crashes using Sync Off option (manual frameskip without speed limiter).
Changes by Slaanesh:
New Deniam games added (MAME 0.37b6):- Logic Pro (logicpro)
- Logic Pro 2 (Japan) (logicpr2)
- Karian Cross (karianx)
Download from the homepage or below.
Mame4All For GP2X (4.3 MiB, 47 Downloads) - Version 1.5
Mame4All Source Code (4.3 MiB, 29 Downloads) - Version 1.5
New Version Of The Master System Emulator CrabEmu
Category: CrabEmuBy Hawq
A Sega Master System, Sega Game Gear, and SG-1000 emulator for Mac OSX and the Dreamcast from BlueCrab, let’s see what he’s done shall we?
Added preliminary support for the Terebi Oekaki drawing board (Mac OS X only, at the moment). Changed the VDP cache updating function to use a lookup table and other VDP emulation speedups. Practically rewrote the entirety of CrabZ80 to create a much smaller code footprint. Added a much nicer image to the controller preferences dialog on Mac OS X. Fixed color banding issues on the Dreamcast GUI. Added a 50/60 Hz selector to the Dreamcast port when a European Dreamcast is detected. Enabled stereo sound in the Dreamcast port. Fixed an annoying save bug in the Dreamcast port. Oh yeah, the Dreamcast port finally runs full-speed (at least as much as I’ve tested it).
Download from the sourceforge page or below, thanks go to BlueCrab for the news and the emulator.
CrabEmu For Sega Dreamcast (1 MiB, 22 Downloads) - Version 0.1.8
CrabEmu For Mac OSX (394.9 KiB, 13 Downloads) - Version 0.1.8
CrabEmu Source Code (227.5 KiB, 25 Downloads) - Version 0.1.8
November 13, 2008
New Version Of The Arcade Emulator SDLMame
Category: MAMEBy Hawq
The Ubuntu version of SDLMame gets an update now and if you use the 64bit build for Intrepid Ibex there’s a little more news for you than for everyone else this time round:
1) Up to date with baseline 0.128u3 (RB) Important notice for Intrepid users: Joysticks don’t work any more in 64bit builds. This is not an SDLMAME issue, this is a bug in new Xorg server. Please don’t ask me to fix it, I can’t.
Download from the homepage or below.
SDLMame For Ubuntu 8.04 (8.9 MiB, 43 Downloads) - Version .128u3
SDLMame For Ubuntu 8.04 64bit (4.8 MiB, 33 Downloads) - Version .128u3
SDLMame For Ubuntu 8.10 (8.9 MiB, 37 Downloads) - Version .128u3
SDLMame For Ubuntu 8.10 64bit (10.6 MiB, 31 Downloads) - Version .128u3
New Version Of The Nintendo DS Emulator iDeaS
Category: IDeaSBy Hawq
This excellent Nintendo DS emulator for Windows is out of beta now so let’s find out what’s been done to it for this release:
Fixed bugs in Console Window. Fixed bugs in Palette Viewer. Fixed bugs in VRAMCNT_F,VRAMCNT_G. Fixed bugs in Textures Management. Fixed bugs in BGxCNT registers.
Download from the homepage or below.
iDeaS For Windows (252.6 KiB, 183 Downloads) - Version 1.0.2.7
November 12, 2008
New Version Of The Nintendo Emulator DaedalusX64
Category: DaedalusBy Hawq
A beta of this Nintendo 64 emulator for the PSP is out now so let’s see what’s been done to it:
[+] TV Out Support (Chilly Willy) [+] ME Audio Supported (Small speed-up with sound on.) (Chilly Willy) [+] Increased audio buffers for better sound quality (Kreationz) [+] Changed logo and graphics to represent new name (graphic by SynGamer) [!] Fixed screen shots (Chilly Willy) [!] Fixed an OoT custom clend Mode (Wally) [!] Fixed Shaking using double display lists (GoldenEye 007, others…) (idea Wally, code Kreationz) [!] Pause Menu Reset not working properly (Kreationz) [!] Fixed FPS Display and Framerate limiter (Kreationz) [!] Optimized code generation for fragments which branch to themselves is now optional
Fixes games that broke from R12-13 (Kreationz)[^] Improved thread communications in job manager (Hlide)
Download from the sourceforge page or below and you’ll find a compatibility thread here..
Daedalusx64 For PSP (2.1 MiB, 186 Downloads) - Version Beta 1
November 11, 2008
New Version Of The Commodore Plus/4 Emulator Minus4j
Category: Minus4By Hawq
The Java version of this Commodore Plus/4 emulator has had an update, what’s in that update? well assuming you haven’t already peeked read on to find out:
1.4.1
- Quick update to fix the timing code. Should now do faster speeds properly.
(Or work quicker for slower machines…)- Updated the frameskip so it doesn’t even process the screen rendering.
- You now get a much better speed boost.
1.4
- Updated rendering engine ported from Minus4w, should handle more cases.
- Updated CPU processing ported from Minus4w. More games should run.
- Fix a crash in the CPU processing.
- Changed the colours to what Yape uses (much nicer)
- Added FLASH attribute, so things now…flash. (Manic Miner keys, Monty pick-ups etc.)
- Fixed the rendering frameskip - it was always skipping at least 1 frame *idiot*
- Fixed the overflow flag (V) on the ADC instruction. Mercenary now works!
- Added the new “joy” paramater
- Fixed commando - added several undocumented NOP codes.
- SOME vertical scrolling games work.
Download from the homepage or below, the file has 1.4 on it so whether the name just wasn’t updated or what I’m currently unsure.
Minus4j For Java (58.6 KiB, 44 Downloads) - Version 1.4.1
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