New Version Of The Scumm Engine Interpretor ScummVM
August 10, 2009 by Hawq
More updates for these GP2X and Wiz ports of the Scumm engine interpretor ScummVM so let’s see what’s been said about them:
New features since preview 1:
Below are the main features and fixes added with this new release.
Both releases feature additional ARM assembly optimised routines that offer performance increases in a number of games including “Sam and Max” and “The Curse of Monkey Island”. Both releases also feature tweaks to the default volume levels to cut down on sample clipping.
There are also tweaks to refine the use of the “Return to Launcher” and “Global Main Menu” features (remember that Left Trigger and Select/Home/Menu will bring up the Global Main Menu in any game).GP2X: Lots of code cleanup and a few tweaks to lower memory usage. Disabling “Aspect Ratio Correction” now also works as expected rather then stretching the screen.
GP2X Wiz: The biggest new feature is the addition of downscaling support using an optimised ARM assembly routine. This means the Wiz release now features support for the 64*4xx games such as Discworld 2, The Curse of Monkey Island etc. – It should also be mentioned that this seems to work well (better then I expected as I am not a fan of downscaling). Lots of my testers reported that the high resolution games are often extremely playable and look very nice on the Wiz’s OLED screen.
There has also been substantial code clean up and fixes since the preview 1 release.
Download from the homepage the porter asks that the previews aren’t mirrored so you’ll have to head there for them.
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