Author:
Hawq
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Created:
3-28-2008
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Rating:
(None)
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A Master System emulator for the Gameboy Advance & Nintendo DS, as an old Master System owner myself I have a soft spot for these one's but I'll hold back the wave of nostalgia as its news time now:
- Added copying of first 32kB ROM to VRAM for faster execution.
- Added selection of machine.
- Added correct noise generation for SG-1000 emulation.
- Added correct palette in TMS9918 modes on SMS machines.
- Added different vdp capabilities depending on selected machine.
- Added some very basic Mode5 support when Machine=MegaDrive.
- Added different io maps depending on selected machine.
- Added support for the SMS1 tilemap address masking (Ys(J)).
- Added support for turning on/off internal RAM.
- Added auto save of SRAM (if it's allready present) when entering menu.
- Added auto turn off of Bios when no header found (on machine=Auto).
- Added auto region (Pop Breaker GG (J)).
- Fixed support for Dodgeball King (KR).
- Fixed pushing and poping of AF register (Adventure of Batman GG).
- Fixed sprite bugs in unscaled mode on Codemasters games.
- Fixed initializing of all CPU regs on reset.
- Fixed timing of HALT instruction.
- Fixed palette setting for TMS9918 modes on GG.
- Fixed noscrolling for TMS9918 modes.
- Fixed up Mode1 graphics a bit.
- Fixed correct HCounter and latching.
- Better switching between TMS9918 and SMS video modes.
- More info shown from the game header.
- Optimised tile rendering for mode 0 & 2 (for real this time).
- Optimised all Z80 memory reads, one instruction and cycle shorter.
- Optimised DAA opcode.
- Optimised DEC opcodes.
- Optimised SBC A/HL opcode.
- Optimised one of the SRA opcodes.
- Optimised CPI, CPD, CPIR & CPDR opcodes.
Download from
the homepage.