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Emulation HQ .: News .: March 2008 .: SMSAdvance V2.3

SMSAdvance V2.3

A Master System emulator for the Gameboy Advance & Nintendo DS, as an old Master System owner myself I have a soft spot for these one's but I'll hold back the wave of nostalgia as its news time now:
  • Added copying of first 32kB ROM to VRAM for faster execution.
  • Added selection of machine.
  • Added correct noise generation for SG-1000 emulation.
  • Added correct palette in TMS9918 modes on SMS machines.
  • Added different vdp capabilities depending on selected machine.
  • Added some very basic Mode5 support when Machine=MegaDrive.
  • Added different io maps depending on selected machine.
  • Added support for the SMS1 tilemap address masking (Ys(J)).
  • Added support for turning on/off internal RAM.
  • Added auto save of SRAM (if it's allready present) when entering menu.
  • Added auto turn off of Bios when no header found (on machine=Auto).
  • Added auto region (Pop Breaker GG (J)).
  • Fixed support for Dodgeball King (KR).
  • Fixed pushing and poping of AF register (Adventure of Batman GG).
  • Fixed sprite bugs in unscaled mode on Codemasters games.
  • Fixed initializing of all CPU regs on reset.
  • Fixed timing of HALT instruction.
  • Fixed palette setting for TMS9918 modes on GG.
  • Fixed noscrolling for TMS9918 modes.
  • Fixed up Mode1 graphics a bit.
  • Fixed correct HCounter and latching.
  • Better switching between TMS9918 and SMS video modes.
  • More info shown from the game header.
  • Optimised tile rendering for mode 0 & 2 (for real this time).
  • Optimised all Z80 memory reads, one instruction and cycle shorter.
  • Optimised DAA opcode.
  • Optimised DEC opcodes.
  • Optimised SBC A/HL opcode.
  • Optimised one of the SRA opcodes.
  • Optimised CPI, CPD, CPIR & CPDR opcodes.
Download from the homepage.



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