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Emulation HQ .: Emulator Support Section .: Bleem! Section .: EmuHQ's Bleem Help Page

EmuHQ's Bleem Help Page

Table of Contents:
I. Graphic Card Problems
II. CD-ROM and Sound Problems
III. Other bleem! Problems
IV. General Problems


Graphic card problems

Problem

Solution

General problems with cards from 3Dfx
Many people seem to have problems with their 3Dfx cards. Either they've hugh graphic errors or it runs slow like hell. There's no solution at the moment because this error depends on a so called "hack", there should be a fix in the next version !
Voodoo1 Problems
With only 4 megs of VRAM most games will run, but many textures, etc. will be missing.

Do NOT run it any higher than 640x480 and always use full screen set at 640x480.
Voodoo 2 problems
For Voodoo 2 class hardware do NOT run above 800x600! It takes FAR too much VRAM for the textures, which makes them all solid, black, grey or disappear.
For the VOODOO 2 card always use full screen set at 640x480.


Some Voodoo 2 drivers may require MANAGED TEXTURES to be turned ON. This varies with versions and brands. Use the referance drivers from 3dfx! Some will also require SHARED textures to be *disabled*. And PALETTE textures can *usually* be on or off(might help).
Voodoo3 problem
Voodoo 3: Do NOT use the Quake3 drivers -- they are REALLY buggy with DirectX6/D3D support and can cause ALL sorts of weirdness!

Go here for some Voodoo3 Help from EliteGamer
3dfx Banshee
Voodoo Banshee: Running in a window consumes HUGE VRAM if you have your desktop is set at 1024x768 or higher.

For Banshee, it *can* run in a window, but, for example, my desktop itself is 1152x864 -- that takes up HUGE HUGE amounts of VRAM, VRAM which can't be then used for textures.
TNT Problems
TNT: Get the REFERENCE drivers from Riva directly -- Creative and Diamond drivers SUCK rocks.

TNT: Go into the advanced settings and change the amount of SYSTEM memory that can be used... set it to 0 megs.
ATI RAge 128
First of all : Better get a new card. This thing only has 4 Meg of VRAM and it sucks.

Also, disable the checkbox that says "Square textures only" That will cause MOST of the textures to reappear magically.
General
MANAGED TEXTURE: This checkbox in the 3D hardware settings tells bleem! to use Direct3D for texture management.

Also, on ANY machine that is a Pentium II-class or higher, if you're not getting VERY fast performance, ESPECIALLY with D3D, then something is wrong with your DRIVERS.

If you are getting weird textures, hangs, crashes, etc. only in D3D, that is almost ALWAYS a driver-related problem.


CD-ROM and Sound problems


CDROM Problems
CDROM settings:
1.)In your SYSTEM configuration, go to the PERFORMANCE tab.
2.)Select "FILE SYSTEM"
3.)Select "CDROM"
4.)Then change your CDROM read-ahead settings to the MINIMUM amount
5.)The reason is simple: PSX reads sectors ONE-AT-A-TIME... Windows is trying to read HUGE amounts of data and it slows everything down.
CD Key problems
If your CD Key is taking 3 to 5 minutes for it to read some thing is wrong! Try reducing the read-ahead on your CDROM usually fixes that... once again, it's bleem! trying to fight against windows. You can also DISABLE read ahead in windows

I got this from an E-Mail, I wasn't able to test it yet :

Bleem!'s CD Key check seems to be incompatible with a file located in the "WindowsSystemIOSUBSYS" directory which is called "Nerocd95.sys". If this file is in there, it's impossible to start bleem!, it'll hang on startup.
AWE 64
There are some problems with AWE64 drivers -- they cause WEIRD sound problems -- try a reference version, or a 100% sound-blaster compatible version


Other bleem! problems

The memory card function won't work
I heard this question quite often. Some games really have problems, but there's one thing you should do before you ask why it doesn't work :

Go to "Memory Card" -> "Manager" and make a new memory card file. Without this, you don't have any memory card function !!!


General problems


Where is my cd?
Most pre-ordered CD's should be out now, it just takes some time until they'll arrive !
Vram and How Much Video Card Ram You Should Have...
For those wondering about why bleem! requires so much VRAM for textures, it's a VERY long, complex reason that has NOTHING to do with the emulator itself -- it's the way that PSX stores textures in memory... there will be a FULL detailed FAQ on that as well.
Right now, anything that has 8Megs is pretty much MINIMAL for most games.
16Megs is the best... unless you have one of the new-fangled TNTs or ATIs with 32Megs.
Vram and How Much Video Card Ram You Should Have...
For those wondering about why bleem! requires so much VRAM for textures, it's a VERY long, complex reason that has NOTHING to do with the emulator itself -- it's the way that PSX stores textures in memory... there will be a FULL detailed FAQ on that as well.
Right now, anything that has 8Megs is pretty much MINIMAL for most games.
16Megs is the best... unless you have one of the new-fangled TNTs or ATIs with 32Megs.
Future Plans for Bleem?
We want bleem! to be perfect -- and we're willing to work hard to make it as close as we possibly can.

And, YES, NetPlay is something that I'm looking into.

But right now, things slated for the first update are:
  • Better workarounds for the D3D managed textures problem.
  • Better workarounds for the CDROM read-ahead (probably internal disable for bleem! while it's running)
  • FF8 and other "Anti-Mod" protection games
  • Better workarounds for DVDROM drives that don't fully support CDROM access.

    A Linux Port is at the top of the list and so it GameShark





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    User Comments

    Add Comment
    Comment David Schulenberg
    3-7-2006 at 7:46pm
    When i click on the bleem! icon our computer says "bleem!.EXE is not a valid Win32 aplication." What should i do?


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