Wrapper Review
Here I will have reviews of wrappers. In case you don't know, wrappers allow people who do not own a video card that contains a 3dfx chipset (voodoo I/II or banshee) to still use ultraHLE! In other words, a wrapper is emulating a voodoo card and then ultrahle is emulating a nintendo64. You can find a few wrappers in the download section.
Here is a screenshot of five glide wrappers using my Nvidia TNT graphics card. There are six screenshots. Each screenshot contains the wrapper used and wrapper version if applicable (ignore the date in brackets).

(click for full size image.)
As you can see, there is little difference for four of the six shots. The xglide wrappers are the ones that are noticeable. As you can see, Mario's face has a glossy shine using xglide version 0.1.2a. Xglide v0.1.3a, meanwhile, has more of a polygon look than a round smooth one. However, while these intro shots of mario64 look good, the difference in wrappers becomes noticeable while playing.
I tested how fast the wrappers were by timing them with my stop watch. The wrappers I tested had to have the following criteria: No major graphic problems that hinder gameplay and the wrapper must support transparency because this is needed in Mario64 and Zelda64. The five wrappers which fit these requirements were GlideGl64.1, Xgl200 0.01e, OpenGlide 0.01c, Xglide 0.1.3a, and Gl2ide.