New Version Of The Vectrex Emulator ParaJVE
November 4, 2008 by Hawq
Once more we dip our toes into the SDL waters now with this Vectrex emulator, the Vectrex for those that haven’t heard of it was a console that used vector graphics like the old Star War’s and Asteroids arcade games and had the monitor built in, since I’ve not come across this emulator before let’s move onto the news shall we? well it beats guessing what it’s like for the moment:
Added several command line switches & parameters to ease offline invocation & integration in third-party launchers. Fixed some errors in the 6809 CPU emulation core (flag V incorrectly computed by INC/DEC instructions) Added VecVoice emulation, as well as a vecvoice aware game (Verzerk). Added Lightpen emulation, and included the Lightpen enabled games (Animaction, Art Master, Melory Master, Engine Analyzer). Implemented support for cartridge’s onboard RAM (For Animaction). Introduced automatic peripheral selection for games that have special requirements (lightpen, vecvoice). Fixed a major frame timing problem when T2 was used by the program for something else than the standard use (frame timing). Tweaked the rendering algorithm to reduce flicker in special cases (when frames are not T2-driven, like when Spike speaks for instance). Updated the third-party native libraries (JOGL and JInput). Written a basic User Guide documentation.
Download from the homepage or below.
ParaJVE For Windows (2.7 MiB, 80 Downloads) - Version 0.6.0
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