New Version Of The PSP Emulator JPcsp
October 23, 2008 by Hawq
A Java PSP emulator, why Java? I’m not sure but that’s what the authors chose for it, what I am sure of however is the news and so will you be in a moment:
Reverted malloc behaviour and made relevant changes to FPL, malloc should be redesigned. Really fixed i18n in PSF : japanese titles work Added partial FPL implementation Added support for exports mem stick browser now loads unpacked icons and psf files Re-written the loader Fixed GE ‘call’ command. sceKernelStartModule: set gp (GlobalPointer) register in new thread Fixed sprites modifying face culling, and framebuffer render, Which depended on this bug to render correctly. Fix vertex alignment Fixed vertical flip when not using the transformation pipeline, due to openGL and PSP coordinates being flipped. Fixed sceKernelLoadModule: memory allocation and loading of encrypted PSP files. Fix textures in raw coord Fix vertex color alignment banlist implementation for encrypted modules Added SystemTime functions (similar to clocks/+1mil per second) possible fix for SLTU, SLTIU sceUtilitySavedataInitStart partial implementation Improvement to debugger. Copy Value to Register window and Go To SP in MemoryViewer Added a 4bit clut format, with ARGB8888 and RGB565 palette support.
Download from the homepage or below.
JPCSP For Windows (7.1 MiB, 215 Downloads) - Version 0.09 Rev 649
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Jpcsp - Downloads, Screenshots, and More!



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