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New Version Of The PSP Emulator JPcsp

October 23, 2008 by Hawq 

A Java PSP emulator, why Java? I’m not sure but that’s what the authors chose for it, what I am sure of however is the news and so will you be in a moment:

  • Reverted malloc behaviour and made relevant changes to FPL, malloc should be redesigned.
  • Really fixed i18n in PSF : japanese titles work
  • Added partial FPL implementation
  • Added support for exports
  • mem stick browser now loads unpacked icons and psf files
  • Re-written the loader
  • Fixed GE ‘call’ command.
  • sceKernelStartModule: set gp (GlobalPointer) register in new thread
  • Fixed sprites modifying face culling, and framebuffer render,
  • Which depended on this bug to render correctly.
  • Fix vertex alignment
  • Fixed vertical flip when not using the transformation pipeline, due to openGL and PSP coordinates being flipped.
  • Fixed sceKernelLoadModule: memory allocation and loading of encrypted PSP files.
  • Fix textures in raw coord
  • Fix vertex color alignment banlist implementation for encrypted modules
  • Added SystemTime functions (similar to clocks/+1mil per second) possible fix for SLTU, SLTIU sceUtilitySavedataInitStart partial implementation
  • Improvement to debugger. Copy Value to Register window and Go To SP in MemoryViewer
  • Added a 4bit clut format, with ARGB8888 and RGB565 palette support.
  • Download from the homepage or below.

    JPCSP For WindowsJPCSP For Windows (7.1 MiB, 215 Downloads) - Version 0.09 Rev 649

    Looking for our Jpcsp Page? Click below!

      Jpcsp - Downloads, Screenshots, and More!

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