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New Version Of The NES Emulator Nemulator

July 7, 2009 by Hawq 

A NES emulator for Windows which seems a little light on news so let’s see what was said on the homepage about it:

    Requirements:

  • nemulator 2.0 uses DirectX 10, therefore Windows Vista or Windows 7 is required. If you receive an error message stating that d3dx10_33.dll is missing, please download the latest DirectX 10 update from Microsoft at microsoft.com.
  • You need a lot of horsepower (probably a dual-CPU/core system) to run the menu at full speed.
    Notes:

  • Most North American cartridges are supported… many foreign/unlicensed/pirate carts are not.
  • To ensure the smoothest graphics, nemulator dynamically adjusts the audio playback rate to stay in sync with your video refresh rate. nemulator assumes that your refresh rate is set to 60 Hz (if you have an LCD monitor, it probably is). If it’s not, bad things will probably happen… change your refresh rate to 60Hz or wait for beta 2.
  • The aforementioned feature is cool… most emulators lock to the audio playback rate which causes stuttering or tearing of the display. Resampling audio on the fly can be tricky, though… feedback on how well this works for you is appreciated.
  • Only keyboard input for one joypad is supported at this time. Default keys are the arrows, X and Z (A and B, respectively), and [ and ] (Select and Start). Look at nemulator.ini if you want to change the defaults.
  • The default rom location is c:\roms (uncompressed iNES format). This can be changed in nemulator.ini.
  • Start chooses a game from the menu. To return to the menu, press Start + Select.

Download from the homepage or below.

Nemulator For WindowsNemulator For Windows (46.4 KiB, 95 Downloads) - Version 2.0 Beta 1

Looking for our Nemulator Page? Click below!

    Nemulator - Downloads, Screenshots, and More!

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3 Comments »

Comment by butane bob Subscribed to comments via email
2009-07-09 01:14:26

Directx 10 and Dual Core…. o_O

 
Comment by DataCabbitKSW
2009-07-09 16:21:58

Wow, interesting to see even an NES game emulator can make good use of DirectX10. Any thoughts on using DirectX 11 components, like integrating the DirectX11 Compute Shader for extra processing offload? There have been some good new SDK examples on TechNet: http://tinyurl.com/832nco

 
Comment by Hawq
2009-07-10 13:13:34

I’d imagine the author may wait for Windows 7 to be officially released first, though he may be happy to stick with DX10

 
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