New Version Of The GameCube Emulator Dolphin
November 10, 2009 by Hawq
An update for this Nintendo GameCube and Wii emulator, no sign yet as I type this of the Linux version so this one’s for Windows types only at the moment, let’s see what’s in the news:
Dolphin GUI:
- Fix issues with dialog windows accepting keyboard input.
Dolphin Core:
- Fixed SPS in Soul Calibur 2 with JIT.
- Fixed the good ‘ol TLBHack, which might fool some games into running again.
- Implement an opcode which makes it possible to get into the NES games in Animal Crossing - unplayable graphics though ;p
- Rewrite memory management, hopefully banishing “failed to map 1 gb contiguous memory” 32-bit Dolphin errors to history’
- Fix Peek_Color bug that was only present in JIT x64 build.
Software Graphics plugin:
- Added TEV stage output dumping.
- Fixed Command Processor interrupt handling.
DirectX Graphics plugin:
- Many accuracy fixes and speedups, for specifics please see SVN commit logs.
- Implemented more proper EFB behavior.
- Fix crashes which could happen when resizing the render window.
OpenGL Graphics plugin:
- Fixed depth of field effect in Wind Waker (use copy EFB to GL texture).
- Other fixes, again see SVN log for specifics
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DSP LLE:
- First sounds from Zelda ucode (Pikmin)!
- Minor speedups.
Wiimote plugin:
- Change default key layout to be more handy and not interfere with other default keys.
Download from the homepage or below.
Dolphin32 For Windows (5 MiB, 147 Downloads) - Version SVN 4525
Dolphin64 For Windows (6.5 MiB, 90 Downloads) - Version SVN 4525
Looking for our Dolphin Page? Click below!
Dolphin - Downloads, Screenshots, and More!



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