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New Version Of The GameCube Emulator Dolphin

November 10, 2009 by Hawq 

An update for this Nintendo GameCube and Wii emulator, no sign yet as I type this of the Linux version so this one’s for Windows types only at the moment, let’s see what’s in the news:

    Dolphin GUI:

  • Fix issues with dialog windows accepting keyboard input.
    Dolphin Core:

  • Fixed SPS in Soul Calibur 2 with JIT.
  • Fixed the good ‘ol TLBHack, which might fool some games into running again.
  • Implement an opcode which makes it possible to get into the NES games in Animal Crossing - unplayable graphics though ;p
  • Rewrite memory management, hopefully banishing “failed to map 1 gb contiguous memory” 32-bit Dolphin errors to history’
  • Fix Peek_Color bug that was only present in JIT x64 build.
    Software Graphics plugin:

  • Added TEV stage output dumping.
  • Fixed Command Processor interrupt handling.
    DirectX Graphics plugin:

  • Many accuracy fixes and speedups, for specifics please see SVN commit logs.
  • Implemented more proper EFB behavior.
  • Fix crashes which could happen when resizing the render window.
    OpenGL Graphics plugin:

  • Fixed depth of field effect in Wind Waker (use copy EFB to GL texture).
  • Other fixes, again see SVN log for specifics :)
    DSP LLE:

  • First sounds from Zelda ucode (Pikmin)!
  • Minor speedups.
    Wiimote plugin:

  • Change default key layout to be more handy and not interfere with other default keys.

Download from the homepage or below.

Dolphin32 For WindowsDolphin32 For Windows (5 MiB, 147 Downloads) - Version SVN 4525

Dolphin64 For WindowsDolphin64 For Windows (6.5 MiB, 90 Downloads) - Version SVN 4525

Looking for our Dolphin Page? Click below!

    Dolphin - Downloads, Screenshots, and More!

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