New Version Of The Nintendo DS Emulator DeSmuME
September 24, 2008 by Hawq
A WIP version of this excellent Nintendo DS emulator for Windows has appeared, since I tend to use my actual DS for most things I can’t really say much about it so let’s move swiftly onto the news:
General/Core:
- Added gfx3d module which emulates the whole GE as part of the core emu. Moved the windows/cocoa OGLRender to the emu core and replace ogl_collector. Now very platform shares the same 3d code. [zeromus]
- Add in some crude interpolation in the SPU (conditionally compiled) so that I can bear to listen to it. [zeromus]
- Change savestate code to support loosely bound chunks and more easily other parts of the emu (GE, GPU). The savestate format is changed, but from now on it is in principle more resilient (it will continue to break though) [zeromus]
- Remove 16MB of WRAM at 0×01****** from arm9. Maped to unusued instead. What was this? [zeromus]
- Add early code for OSD [CrazyMax]
Windows port:
- Added a bunch of crazy templates to the cpu and mmu which speed up a the emu little by optimizing variable accesses [zeromus]
- Add an arm9 cpu load average calculator [zeromus]
- Fix a bug in texture transformation mode 1 [zeromus]
- Fix the buggy auto frameskip logic which made the emu slow to a crawl. Now it runs fast! [zeromus]
- Fix resizing, rotate & aspect ration of main window. Add save window position and parameters [CrazyMax]
- Rewrite all debug tools (autoupdate work now) [CrazyMax]
Download from the homepage or below.
DeSmuME For Windows (2.5 MiB, 235 Downloads) - Version 0.8.0b2 08-09-23
Looking for our DeSmuME Page? Click below!
DeSmuME - Downloads, Screenshots, and More!



No comments yet.